These are the final ships I designed for our most recent real time strategy game, Shadow Rift.
For one of our previous games, Darkfire Galaxies, we had painted the ships realistically. But it made it hard to see a lot of the cool little details we had drawn into them. But by doing these ships in more of a cel-shaded style, I think it made it a lot easier to see those details. It probably also helped that we created them closer to in-game scale, whereas in Darkfire, some of my ships' psd files were.... to put it lightly, colossal. Like, you-could-have-printed-a-billboard-with-them huge. And that didn't translate well to a small scale.
If you have the time and want to check out the game, go here shadowrift.com/
|works as a professional illustrator and animator at Blue Frog Gaming. specializes in illustration, animation, digital painting. versatile in many different styles. enjoys graphic/ industrial design, architecture, cars, golf, sleep, video games, films, perusing the internet, and music.|