Something I wanted to do for my project was some animation poses, to further explore the characters' personalities and abilities. But I only did a few poses, and only for this character.
Doing these was really fun, but I discovered that by having a complex design whose front and back views don't exactly match proved difficult to get right when drawing her clothes on these poses. And finding a few design elements that, while they look cool, don't really make sense in terms of movement.
Maybe I'll do more later on.
|works as a professional illustrator and animator at Blue Frog Gaming. specializes in illustration, animation, digital painting. versatile in many different styles. enjoys graphic/ industrial design, architecture, cars, golf, sleep, video games, films, perusing the internet, and music.|